![]() ![]() It’s very confusing at first as you have no information on the factions, but makes more sense as you progress.Ĭombat is brutal, bloody, and fast and you really have to pace yourself, time your attacks, and roll and jump to avoid enemy attacks, otherwise you will get punished quite quickly. Players can make offerings to a certain Creed they follow, and there being a total of 7 different factions, you will need to switch between different Creeds in order to reap the benefits of the different items and NPC’s each Creed has. You will always respawn at the last Sanctuary you visited upon death, as there are many sanctuaries in the game all over the world and they act as fast travel points to get you to certain locations quicker. Sanctuaries on the other hand are safe places where your character can resupply on items depending on the Creed they follow, level up, and/or upgrade your stats by putting points into the skill tree. It’s a great risk-reward system as you have to judge when you should stop to turn back and head to a Sanctuary to cash in your rewards to get stronger. If you die again by any means on your way to reclaiming your lost salt, you can kiss it goodbye, as it’s gone forever. This means salt is very valuable, so when you die you will often drop all the salt you’re carrying, and you must make it back to where you died in order to reclaim it by killing the boss or enemy that obliterated you (sound familiar, Souls fans?). You use your salt currency to level up your character and upgrade your weapons and armour so you can progress further into the deep, disturbing world. ![]() The main currency in the game is salt, which is gained from defeating enemies. The game revolves around salt and sanctuaries, hence the game title, Salt and Sanctuary. That’s the whole premise which takes a back seat for the remainder of the game, but that’s perfectly fine as it’s the gameplay and exploration that steal the show. By the Gods’ grace, you end up alive shipwrecked on an uncharted island with the task of finding the Princess. The world has been engulfed in war for centuries, and your mission is to deliver the Princess across the sea to another Kingdom in order to form an allegiance that will bring everlasting peace to the world. Unfortunately, you end up getting attacked by a group of masked men that are trying to kidnap the Princess for ransom or other evil agendas, and before you can reach her in time for rescue, a horrific sea monster appears and kills you before you even have time to draw your weapon out of its sheath, most likely because you’re too busy looking on at the game in awe at the sheer size of the beast and confused as to how you’re supposed to beat it. The story begins with your new hero who seems to be some sort of Royal Guard on a ship with other members of the crew. It’s very important that you pick the right class to suit your play style, but disappointingly the game doesn’t offer the player any detailed information on each class, for example, “what the hell is the Chef class supposed to do?”, so you have to pick a character and hope for the best and if it doesn’t work out, rearrange your stats and skills as you level up or start over again. There are a total of six classes to choose from, such as Knight, Mage, Hunter, as well as more. You choose your face, hairstyle, and the origin of your character, but the most important part is choosing your starting class, this will determine the starting equipment and what skills from the enormous skill tree the player begins the game with. It’s not the deepest customization your likely to see, but it does the job. You start off the game like most RPGs, in the character customization screen. The influence that the Souls games have on Salt and Sanctuary is very clear from the start and runs though the game all the way throughout. The most impressive thing is the fact that Ska Studios, a team that consists of only two people, James and Michelle, have created a game that even FromSoftware would be proud to call their own. Well, Ska Studios have not only taken inspiration from the Souls game series, but they’ve shown it a vast amount of respect and created their own game full of personality, and most importantly, its own identity. But trying to replicate a Dark Souls game in 2D form to a very high standard not only sounds daunting, but seems nigh impossible for an Indie game developer. Now that isn’t a bad thing by any means, games influence other games all the time, for better or worse. The easiest and fastest way to describe Salt and Sanctuary to someone would be to call it a 2D Dark Souls game. ![]()
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